You may have been wondering where I, the N00basaurus, have been the past few months. This blog has been rather dusty and unused for a little bit. Well let me tell ya! Things are a-chang'n.
First and foremost, I've been picked up by another blog, one much more professional than this one, to write video game reviews. It's got quite a bit more traffic as well, so yeah, kick ass! Only slight downer is that I have to be more..."family" oriented... I guess is a good way to put it... so less fuck'n cussing and what not, which is fine. I'm used to that after being on the FM radio waves for quite some time now in my local city (Funk yeah KJHK 90.7FM) doing a show called BREAKFAST FOR BEAT LOVERS.
Above is the type of music I play on air.
"Where's this mystery blog?" you might be asking. It's www.SciFi4Me.com
Go check it out, it's pretty swanky.
It's a lot more than video games. In fact, it's mostly not video games at all. It's more on Science Fiction tv shows, books, comics, conventions, and all around geek/nerd fanculture good-ness. And what's cool, is that it doesn't limit itself to one niche or another. All nerdyness gets on there.
So far my reviews have been pretty well received Did one for Borderlands 2, did another short one for Sam & Max: Ice Station Santa: http://scifi4me.com/2012/12/16/sam-max-visit-ice-station-santa-hilarity-ensues/
So yeah. I think what I'm going to do is just use this blog to link into my posts on the more professional one. So yeah, stay tuned.
--N00basaurus
Wednesday, December 19, 2012
Friday, September 14, 2012
They Said I Could Be Anything, So I Became A News Post!
So a little bit of news is in order since this blog has stalled for far too long.
Things have been pretty hectically insanely busy the last couple of months. School has started back up, got a new job, papers, quizzes, making 'sandvitches'. You know how it goes.
Also, there have been very few games that I've wanted to pick up lately. Nothing, for the past few months, have really looked at all that interesting (nor have I had the funding to splurge on new games that I wasn't already emotionally invested in to begin with.
However... as mid-late September rolls around....Holy Shit Snacks Batman! There are so many new games that have just popped into existence and/or about to stomp me in the face as they burn out spots on game store shelves.
So, I'm plugging through Guild Wars 2 to give it a chance for a full impression before my hammer of judgmental justice slams down on it's head... I can tell you now, I have mixed experiences and opinions on it.
Games to be reviewed:
[PC] Guild Wars 2 (why turret? why!?!)
[Xbox360] Boarderlands 2 (waiting...)
[PC] World of Warcraft: Mists of Pandaria (from beta to release)
[PC] Bullet Run (short, and terrible)
So yeah, that's what's going on, games I'm reviewing and such. Stay tuned. Also, side note: Starting to think of improving the blog's design... Need to think of a more aesthetic logo design and such.
so yeah, Rawar!
--The N00basaurus
Things have been pretty hectically insanely busy the last couple of months. School has started back up, got a new job, papers, quizzes, making 'sandvitches'. You know how it goes.
Also, there have been very few games that I've wanted to pick up lately. Nothing, for the past few months, have really looked at all that interesting (nor have I had the funding to splurge on new games that I wasn't already emotionally invested in to begin with.
However... as mid-late September rolls around....Holy Shit Snacks Batman! There are so many new games that have just popped into existence and/or about to stomp me in the face as they burn out spots on game store shelves.
So, I'm plugging through Guild Wars 2 to give it a chance for a full impression before my hammer of judgmental justice slams down on it's head... I can tell you now, I have mixed experiences and opinions on it.
Games to be reviewed:
[PC] Guild Wars 2 (why turret? why!?!)
[Xbox360] Boarderlands 2 (waiting...)
[PC] World of Warcraft: Mists of Pandaria (from beta to release)
[PC] Bullet Run (short, and terrible)
So yeah, that's what's going on, games I'm reviewing and such. Stay tuned. Also, side note: Starting to think of improving the blog's design... Need to think of a more aesthetic logo design and such.
so yeah, Rawar!
--The N00basaurus
Wednesday, July 18, 2012
FUS RO DAH!
Finally I'm able to talk about something I've been wanting to for a while now. Most of the bugs in my game have been fixed with patches and it is now more than playable. I have been sucked back into "The Elder Scrolls V: Skyrim" with their recent expansion "Dawnguard". Huzzah! To be honest, I really think this is the best game in the Elder Scroll series to date.
Game: The Elderscrolls V: Skyrim (with expansion "Dawnguard")
Dev: Bethesda
Platform: PC, Xbox 360, PS3
Rating: 9 So many bodies, so little ketchup.
And here we have the review that's been a long time in the making, really. Constant saves and loads, checking back to see if I can progress or not. Let's be honest. Skyrim (much like Diablo 3) didn't have... the best nor smoothest in terms of game launches. It is reminiscent to the issues that Lion Head studios had with their game "Fable 2". When that game got released it was just rough. Both games were riddled with bugs like Swiss cheese with holes. Bugs were more rampant than fire breathing dragons, and that's saying something. But now that the game has been out a while, patches galore have pretty much smoothed everything over to a gentile, if not smooth finish.
So onto the game: What is Skyrim? If you don't know by now, it's another in a long long list of open sandbox first person RPGs. You run around doing quests and what ever at your leisure. There's a couple main story arcs and nearly endless random quests for whatever. Pretty simple. You get weapons and abilities and points and levels and perks and stuff. Magic and dragon shouts and all sorts of gizmos and gadgets to defeat dragons, poke town guards, and take arrows to knees.
The expansion, Dawnguard, adds content in 2 parts. The 1st part is the more obvious one. That is like adding a new story arc, new items, new areas, and the usual mumbo-jumbo. The other part is going back into the old game and adding features. The biggest of which, and my favorite, are the perk trees for werewolves and vampires. I only wish the trees were bigger, more complex, and had more perks thatcould be gained over a longer period of time. What they have is good, but more would be better. One other quick note, was that I was a little disappointed in both the werewolves and vampires, in the sense of their end transformation. What they have is alright, but it would be amazing if they could incorporate hints of your gender and/or race in the final product. Like khajiit markings in the werewolf fur, skin tones on the vampire lord/lady, making your character design settings reflect into the beast you become, instead of just overriding into X generic stock image that everyone becomes with no differentiation what so ever.
They also revisit some questions that arise from the original Skyrim and refined your knowledge about the lore there, which is always a good thing. They added a few more "collect x" quests as well. Still, a way to re-allocate your points to go with the newly added content would have been nice as well.
Overall, there's just a plain satisfaction of screaming at dragons and running your knife/arrow/lance of ice through any given opponent.... That and chowing down on their corpse to feed your wolfy hunger...hehe.
Game: The Elderscrolls V: Skyrim (with expansion "Dawnguard")
Dev: Bethesda
Platform: PC, Xbox 360, PS3
Rating: 9 So many bodies, so little ketchup.
(All images gained from Bethesda's public website)
Insert dramatic music here |
Dev: Bethesda
Platform: PC, Xbox 360, PS3
Rating: 9 So many bodies, so little ketchup.
"HEY-- YOU-- GUY---S!" |
Dramatic landscapes come standard, of course. |
Ye olde bug spray. |
Life force before hos. |
There he goes again, waving around that glowing shit like he owns the place. |
"Call me 'Pussy', one... more... time..." |
Overall, there's just a plain satisfaction of screaming at dragons and running your knife/arrow/lance of ice through any given opponent.... That and chowing down on their corpse to feed your wolfy hunger...hehe.
Game: The Elderscrolls V: Skyrim (with expansion "Dawnguard")
Dev: Bethesda
Platform: PC, Xbox 360, PS3
Rating: 9 So many bodies, so little ketchup.
(All images gained from Bethesda's public website)
Wednesday, June 13, 2012
Pandas Don't Know Rights From Lefts
A short review this time. This is a game I've been comically struggling with.
So I'm a huge fan of Kung-fu. Everything kung fu is win in my book. From bad 60's films to the real life guy that can do hand stands on nothing but his thumbs...thumb-stands? So it's only natural that I quite enjoy Dreamwork's Warcraft knock off with the "Kung-fu Panda" series. So I picked up the game a while ago...
Game: Kung-fu Panda 2
Dev: Griptonite Games
Platform: PS3, Wii, DS, Xbox 360
Rating: 5 Too much sticky rice.
First off, this wrongly titled game isn't the movie "Kung-fu Panda 2". It takes place right after the fall of Lord Shen in the aftermath. Of course there's a vacuum of power and of course there's a new evil so behold, video game. This is more "Kung-fu Panda 2.5" if you want to go all numbers. It's the epilogue, 'nuff said.
To be honest, I haven't gotten through it entirely. Story wise, what I have seen I have rather enjoyed. The mini games are interesting and entertaining with the kinect (depending on how finicky my sensor is being). And the transition of game play from one scene to another is rather smooth. But the biggest folly of this title is the game mechanics themselves. Which is a shame, really.
Combat. With Kung fu, there's fighting (as the well known disco song suggests). And this... well... you can clearly see what they were aiming for, but they really missed their mark. Combat is split into 2 trees (that take turns in alternating phases). An attack tree and a defense tree. Attack tree you have various "moves" single punches, single kicks, jump, and double fist and from there they fit and interact with various situations (like an opponent dodges, you flail about in that direction and activate a jump move). Kinect has difficulty reading double punches since your fists push in the same line as your torso so your hands become invisible to the sensor some times.
Defense tree is the biggest issue, and it's a really important issue at that. Defense is broken down with single blocks, double block, quick time event counters, and dodges. Dodges are the worst idea in this game since square wheels. This notion of dodging attacks is carried out poorly. The idea makes sense, the execution was sloppy. And when I say sloppy, I mean to the point where it makes the game practically non-playable.
Here's the idea: An enemy glows when they are doing an "unblockable attack". They "charge" up in a slow motion movement and the player dodges in the correct direction of their movement. Novel right? Sounds great. They even had the enemies glow different colors depending on which way your supposed to dodge. Sadly, they didn't tell the game they did that. So enemies glow randomly between the two colors (red and red-orange, which is GREAT for the color blind) and your supposed to "guess" which way they are attacking. Even worse, most enemies carry huge round shields which block a good 70% of your line of sight so you can't tell "how" they are "charging" their attack or which way they are going to move. Even worse, they all lean to the right, so instinct says "dodge left". You're always in the line of fire.
When it's just small fish, yeah, you can get through a small pack of mooks alright. But a boss? Forget about it. You have to dodge 3-4 times in the same defense phase on every defense phase, and each failed attempt takes huge chunks of health from you. The game is unforgiving as well. If you fail on the super healthed out boss, you have to start at the very beginning of the level. square one, and survive the minions again. Depending how the first few fights go, depends greatly how many dodge hits you can take. And you WILL take the dodge hits. It's safer to just stand still than to try and guess where it's going. Probably get the same results. There's no changing of difficulties to make up for the poor game mechanic either. Your just suck with it, and it's made me very frustratingly stuck as well.
I really want a cheat code that just lets me watch the cinema scenes instead of try to chew through the bad mechanics.
Now, keep in mind, this was a very early kinect release. So the fine tuning of the kinect sensor really hasn't come through yet (it still hasn't, but it's getting there). So things are really understandably choppy. But it almost feels like nobody played the game before it got put out on shelves. It doesn't matter if the game is "finished", some one had to have seen that it couldn't really be played very well.
There's a very easy, easy, easy fix that I'm sure they could probably patch it in through PSN, what ever the wii has, or Xbox Live. Simply add an arrow to the GUI. Dodge in the direction of the arrow. Easy peasy. This isn't an argument of difficulty or skill as some of you might argue. Think of it more like playing Tosh.0's Rock, Paper, Balls. There is no winner, only pain.
A quick note: I do like their modeling, and the visuals are pretty great. It really catches the feel of the movies...just wish I could see everything in the game...
Game: Kung-fu Panda 2
Dev: Griptonite Games
Platform: PS3, Wii, DS, Xbox 360
Rating: 5 Too much sticky rice.
Game: Kung-fu Panda 2
Dev: Griptonite Games
Platform: PS3, Wii, DS, Xbox 360
Rating: 5 Too much sticky rice.
I get by with a little help from my friends |
To be honest, I haven't gotten through it entirely. Story wise, what I have seen I have rather enjoyed. The mini games are interesting and entertaining with the kinect (depending on how finicky my sensor is being). And the transition of game play from one scene to another is rather smooth. But the biggest folly of this title is the game mechanics themselves. Which is a shame, really.
Combat. With Kung fu, there's fighting (as the well known disco song suggests). And this... well... you can clearly see what they were aiming for, but they really missed their mark. Combat is split into 2 trees (that take turns in alternating phases). An attack tree and a defense tree. Attack tree you have various "moves" single punches, single kicks, jump, and double fist and from there they fit and interact with various situations (like an opponent dodges, you flail about in that direction and activate a jump move). Kinect has difficulty reading double punches since your fists push in the same line as your torso so your hands become invisible to the sensor some times.
Rickshaw... |
Here's the idea: An enemy glows when they are doing an "unblockable attack". They "charge" up in a slow motion movement and the player dodges in the correct direction of their movement. Novel right? Sounds great. They even had the enemies glow different colors depending on which way your supposed to dodge. Sadly, they didn't tell the game they did that. So enemies glow randomly between the two colors (red and red-orange, which is GREAT for the color blind) and your supposed to "guess" which way they are attacking. Even worse, most enemies carry huge round shields which block a good 70% of your line of sight so you can't tell "how" they are "charging" their attack or which way they are going to move. Even worse, they all lean to the right, so instinct says "dodge left". You're always in the line of fire.
The models flow like in the film |
I really want a cheat code that just lets me watch the cinema scenes instead of try to chew through the bad mechanics.
No Kung fu is complete without a pagoda |
There's a very easy, easy, easy fix that I'm sure they could probably patch it in through PSN, what ever the wii has, or Xbox Live. Simply add an arrow to the GUI. Dodge in the direction of the arrow. Easy peasy. This isn't an argument of difficulty or skill as some of you might argue. Think of it more like playing Tosh.0's Rock, Paper, Balls. There is no winner, only pain.
A quick note: I do like their modeling, and the visuals are pretty great. It really catches the feel of the movies...just wish I could see everything in the game...
Game: Kung-fu Panda 2
Dev: Griptonite Games
Platform: PS3, Wii, DS, Xbox 360
Rating: 5 Too much sticky rice.
Saturday, June 9, 2012
Another Mists of Pandara Beta Screenshot
I've been plugging away at the World of Warcraft: Mists of Pandara beta for a few weeks now. So far I really like the direction it's heading. Everything is very pretty to look at.
It is, however, a beta. So it still has a lot of bugs and polish that needs to be worked out before it's ready. One such of these are exploitables. There are zones where mobs and NPC's continuously spawn in great number, and those classes that have massive AOE's can constantly down those NPC's for massive experience points. Shown in the picture is one such area where shadow priests were camping. Notice the massive pile of bodies on the rock in the background. I had to scale my graphics to the lowest possible settings just to be able to log in due the shear amount of clutter.
Every game has alphas and betas, which is where things are meant to get tested and worked on. A common saying is "Beta is beta". It's very true. This is by no means a final product.
Click to Enlarge: Bodies, bodies everywhere.... |
Every game has alphas and betas, which is where things are meant to get tested and worked on. A common saying is "Beta is beta". It's very true. This is by no means a final product.
Friday, June 8, 2012
Don't Click [Diablo's Claws]
Ah, Blizzard. Love them or hate them, everyone has to agree, they have staying power over anything else. The ability to just put out a game and it to just "be". That is to say that a game they put out will probably still be played for quite a while, unlike other titles *cough* X Military FPS simulator of the week *cough cough*.
So it boils down to this:
I've been plugging away at Diablo 3 since it's closed beta up through recent, my character in Mists of Pandara beta is stuck due to a rather nasty bug that I hope gets worked out soon, and I'm in a writey mood.
It begins.
Game: Diablo 3
Dev: BLIZZARD
Platform: PC (Online only...)
Rating: 7 A witch doctor, a monk, and a barbarian walk into a bar...
I fell a little awkward talking about Diablo as a series. To be honest, I never did play Diablo 1. Nor have I played Diablo 2 pure and expansion-less. On top of that, I never made it 100% through Diablo 2. I've seen the cinemas and such, but never played all the way through it. I think I got about 80% through before getting excited about another character and another build so I'd go back to square one. One thing that sticks with me, it had one of the funniest loading screens ever... just cause I'd always yell out "AAAH MY FACE!" at just the right moment... If you've seen it, you know where.
I do, however, know the "feel" of Diablo and how it's supposed to emulate a unique sense of "place" if anything else. That is to say, this over the shoulder looking from the sky camera and a toon that walks in an X axis that lays on a grid like an X and not like a + shape (you kind of stand and move in diagonal motions, never exactly straight. You can see this if you try to spin your character around and make them face certain directions like forward and backward, turns out, you can't, it's 4 directions, and all movement is derived of these 4 directions). It creates this unique feel of motion and movement of your character and all NPC's.
There is a lot more that goes into the "feel" catagory in this game. The gruesome and rather grotesque monsters that made me zoom in and shudder when looking at them for the first time. The dark scenes, the hellish levels, all very Diablo-ish. They did a very good job with art. It is pretty! On a personal subjective note, I know they did a desert level in Diablo 2, so I wish they wouldn't use one in Diablo 3 and use this chance explore more unique terrains, but oh well. Music, monsters, bosses, this game just "is" Diablo 3, and due to the distance between the previous and this one, that was a major concern of mine.
Lets touch a little bit of the bad side to this game. It did have a rather rocky beginning. I think one of Blizzard's least smooth opening days since Wow v1.0. The worst part about it in my opinion, was that they new it was going to happen before hand. A couple weeks before D-day, they were hosting an open beta. During this time, they had the exact same problems. Because the beta was so close to release, I'm guessing there wasn't much time to really do anything about all the bugs, log in problems, and most of all, the server issues. They really should have hosted that beta either earlier than a week or 2 or pushed the release date a couple days to hammer the issues out for a smoother release. Either option isn't really that ideal, but at least most, if not all of the issues were taken care of within the following weeks.
Bugs are still quite rampant here and there in the game, but they ease up and become fewer and fewer as time goes on. The AH, which has been strange and fun to follow continues to be online and offline at random points. This still isn't Skyrim, so that's good at least. I haven't encountered anything game breaking just yet. Other then one of the strangest bugs with tooltips. Apparently there must be some items that aren't fully in the game yet they can be link able in chat. But when some one clicks it, the client can't even deal with it and crashes. It sucks because people are using it to troll general chat. Why that's kind of an issue, see below.
Most of the issues come from the fact that the game is Online Only. Even in single player, you must be connected to the internet to play on their servers. This poses problems. Everything from crazy random lag spikes to 20-30 sec rez timers on single player in higher levels. If their servers are down for any reason, you can't play your game you paid for by yourself like previous installations of the Diablo series. Also this could have far reaching implications in the future as well. You can't just hand a disk to your friend and be like "here play this", they have to get their own whole account. You could be sitting in the same room, with 2 computers and you couldn't play together if only one or neither of you has the interwebs. And if Blizzard goes away, or decides to take down the servers at any point, the game goes with it. In turn, the players don't "own" the game they play. Like any other online only game, it will only last as long as the company that holds the reigns deems it profitable... (yet no burial pire has been lit in the form of a pirated or emulated server for Tabula Rasa, may she rest in piece).
You are also at the mercy of patches. One of the more recent patches has forced all players to auto-join "General Chat" at login. Pretty much what that means to gamers, is that you are forced into wow trade chat at login. And what that means to non-gamers is TROLL CITY BITCH, YEP TROLL CITY! That and the crazy gold farmer spammers.
But enough of the doom and gloom. Some more good junk. Skills. I like how abilities are done in this game. You have a gambit of spells or abilities and from there there's a slew of "runes". Runes not only do stat stuff, but they change the effect, look, and in a lot of cases the feel or mechanics of those abilities. For instance, Witch Doctor has exploding frogs as a spell. You summon a swarm of frogs that run out from your origin and explode where your cursor is (moving in random patterns in a cone). One rune turns that into summoning a giant frog that eats smaller enemy NPC's. And there's a whole other rune that makes it rain frogs on top of your foes! The best thing about all of this, is that one list of spells or abilities isn't statistically more significant than any other. It comes down to play style. That is incredibly nice. Something I hated in old wow, and now that I think about it in Diablo 2 as well, is that you got slammed into using a certain rotation or some abilities completely phase out older ones. It sort of sucks because you become stuck in a numbers game. For a handful of people, they like the numbers. Me, I like to look good when I do things on epic proportions. I don't care really how "effective" it is. .01% more damage or -31 stam or blah blah blah, hate that crud. I want the spells to be most of all fun. With Diablo 3, do what ever. Any combo of whatnot can be made to work. It's wonderful.
Quick one line note: The use of physics is super spectacular!
The devs did decide to constrain the list by categories. Which I really like in most cases. Luckily, for the class(es) that don't quite seem to fit the category system, there's an option that lets you select where to put your own stuff. Which is cool. I personally love the spells that make you transform into things. Like Wizard's Arcon and a special Witch Doctor rune....RUN CHICKEN (then) KA-BOOM!
And now we sing to the story. Act 1 is good. I wish they would have split 1 quest into 2 or 3 be cause it takes forever and goes through like 4 zones and if you have to stop for one thing or another, you have to start all the way back at the start. Act 2 I'm pretty good with...other than the fact that SPOILER it takes place in the desert which feels like "been here, done that". In act 2, you face a demon called Belial that's supposed to be "the lord of lies". I feel there was a large opportunity missed to expand this game into more acts by making him live up to his name. As it stands now, his 1 lie is pretty poor at that. You walk up, punch him in the face, that's that. Missed opportunity for some interesting story there, I feel. Act 3 and Act 4 get shorter and shorter as you near the end. Especially Act 4. The last of Act 4 is pretty anti-climactic as well. The ending cinema leaves a lot of questions and open ends (one of my primary concerns is "how the fuck do I get back down from here?!?") END SPOILER
Other than that, yeah, pretty solid Diablo game. Well done.
Rating: 7 A witch doctor, a monk, and a barbarian walk into a bar...
--N00basaurus
So it boils down to this:
I've been plugging away at Diablo 3 since it's closed beta up through recent, my character in Mists of Pandara beta is stuck due to a rather nasty bug that I hope gets worked out soon, and I'm in a writey mood.
It begins.
Game: Diablo 3
Dev: BLIZZARD
Platform: PC (Online only...)
Rating: 7 A witch doctor, a monk, and a barbarian walk into a bar...
I fell a little awkward talking about Diablo as a series. To be honest, I never did play Diablo 1. Nor have I played Diablo 2 pure and expansion-less. On top of that, I never made it 100% through Diablo 2. I've seen the cinemas and such, but never played all the way through it. I think I got about 80% through before getting excited about another character and another build so I'd go back to square one. One thing that sticks with me, it had one of the funniest loading screens ever... just cause I'd always yell out "AAAH MY FACE!" at just the right moment... If you've seen it, you know where.
Click for larger: Where do I get that sword? |
There is a lot more that goes into the "feel" catagory in this game. The gruesome and rather grotesque monsters that made me zoom in and shudder when looking at them for the first time. The dark scenes, the hellish levels, all very Diablo-ish. They did a very good job with art. It is pretty! On a personal subjective note, I know they did a desert level in Diablo 2, so I wish they wouldn't use one in Diablo 3 and use this chance explore more unique terrains, but oh well. Music, monsters, bosses, this game just "is" Diablo 3, and due to the distance between the previous and this one, that was a major concern of mine.
Click for larger: Bitches love fist weapons |
Bugs are still quite rampant here and there in the game, but they ease up and become fewer and fewer as time goes on. The AH, which has been strange and fun to follow continues to be online and offline at random points. This still isn't Skyrim, so that's good at least. I haven't encountered anything game breaking just yet. Other then one of the strangest bugs with tooltips. Apparently there must be some items that aren't fully in the game yet they can be link able in chat. But when some one clicks it, the client can't even deal with it and crashes. It sucks because people are using it to troll general chat. Why that's kind of an issue, see below.
Click for larger: SUPER JUMP! |
Click for larger: 7 sided strike is pretty boss |
But enough of the doom and gloom. Some more good junk. Skills. I like how abilities are done in this game. You have a gambit of spells or abilities and from there there's a slew of "runes". Runes not only do stat stuff, but they change the effect, look, and in a lot of cases the feel or mechanics of those abilities. For instance, Witch Doctor has exploding frogs as a spell. You summon a swarm of frogs that run out from your origin and explode where your cursor is (moving in random patterns in a cone). One rune turns that into summoning a giant frog that eats smaller enemy NPC's. And there's a whole other rune that makes it rain frogs on top of your foes! The best thing about all of this, is that one list of spells or abilities isn't statistically more significant than any other. It comes down to play style. That is incredibly nice. Something I hated in old wow, and now that I think about it in Diablo 2 as well, is that you got slammed into using a certain rotation or some abilities completely phase out older ones. It sort of sucks because you become stuck in a numbers game. For a handful of people, they like the numbers. Me, I like to look good when I do things on epic proportions. I don't care really how "effective" it is. .01% more damage or -31 stam or blah blah blah, hate that crud. I want the spells to be most of all fun. With Diablo 3, do what ever. Any combo of whatnot can be made to work. It's wonderful.
Quick one line note: The use of physics is super spectacular!
Click for larger: "Arise chicken....arise!" |
And now we sing to the story. Act 1 is good. I wish they would have split 1 quest into 2 or 3 be cause it takes forever and goes through like 4 zones and if you have to stop for one thing or another, you have to start all the way back at the start. Act 2 I'm pretty good with...other than the fact that SPOILER it takes place in the desert which feels like "been here, done that". In act 2, you face a demon called Belial that's supposed to be "the lord of lies". I feel there was a large opportunity missed to expand this game into more acts by making him live up to his name. As it stands now, his 1 lie is pretty poor at that. You walk up, punch him in the face, that's that. Missed opportunity for some interesting story there, I feel. Act 3 and Act 4 get shorter and shorter as you near the end. Especially Act 4. The last of Act 4 is pretty anti-climactic as well. The ending cinema leaves a lot of questions and open ends (one of my primary concerns is "how the fuck do I get back down from here?!?") END SPOILER
Other than that, yeah, pretty solid Diablo game. Well done.
Rating: 7 A witch doctor, a monk, and a barbarian walk into a bar...
--N00basaurus
Wednesday, May 23, 2012
So Epic it's Purple
When the xbox 360 was new, and trying to find it's footing among the established legacy consoles, there were a lot of interesting and somewhat strange games stocking the shelves at stores. Games like these were Prey (a very interesting sci fi Native American horror game), Perfect Dark 2 (which had none of the feeling and even less of the epic space secret agent story of the first game, leaving you with a really poor story), and games like the brash awesome Saints Row.
At this point in time, developer Rock Star Games pretty much not only had the market cornered, but had a precedent on vehicular crime sandbox games. Back then, their game "Grand Theft Auto" was kind of the "end all' with outrageous. Run around, pay a hooker, then kill them for your money back while you make off in your stolen car. It Really wasn't till a splinter company named Volition showed us a few boundaries that not even GTA had crossed. However, because of the history of GTA (that is, it came first), you can only really compare the beginnings of the Saint's with it's rival for perspective.
Saints Row
It was brash, in your face, and I loved every moment of it. Where GTA was confined to making games a little more realistic, Saint's was a bit in the opposite. The quests, the people, the weapons, the story, all of it was over the top. There were many facets of hidden amusement, it's really hard to talk about with giving away major spoilers.
Like GTA the game had quite a few of the same notions. An in game cell phone was how you communicated with quests. Gang wars in the streets and you capture zones. Cheat codes could manipulate the environment in which the game operated. You join a gang, you go and do gang stuffs. And then there's zombies, military, crazy bosses, and all sorts of wackiness.
But Saint's Row really raised the bar on how much a video game could get away with (much to the same effect as Conker's Bad Fur Day for the N64). There was, however, the downfall of the ending. It was pretty awful. Now don't get me wrong, it wasn't Mass Effect 3 bad. It was expected, but fairly bad none the less. It also had issues with game mechanics as well. UI and character controls were clunky and some of the chase scenes were really difficult because of it.
Saints Row 2
To be honest, I couldn't make it all the way through Saints Row 2. It was a tough chew. The difference was that it took itself way, WAY, too seriously. It turned into a GTA clone more than anything else with nothing very surprising about it. Everything was droll and realistic and wasn't what I was expecting. It's only saving grace was that there were no limits on character creations. So having a girl with a giant Mohawk and a British rugby thug voice was pretty hilarious. Who ever did that particular voice was wonderful.
Saints Row 3
Developer: Volition Inc.
Console: Xbox 360, Playstation 3, PC, F-Yeah!
This. OMG this. Shake off the shackles of boring realistic gaming. This is just epicness. Saints Row 3 was just a sick secret pleasure to play. The shear numbers of customization with outfits (including the pretty funny fursuiting mascot options...still need tails but a minor want....) are awesome. Volition really didn't worry about keeping it too "real", which is exactly why this game is hot.
The quests are crazy. There's so much insanity in this game it's hard to spoil any one thing. One point I love talking about is sky diving. There's this scene where you fall from an aircraft...and then you fall from a 2nd aircraft...and this time....in a tank. You skydive with a tank. A tank. With sky diving. A sky diving tank. There's throwbacks to pop culture like Tron. Weapons like the "Fart in a Jar". Hover bikes. Murder Bowl. So much stuff.
And something that is kind of amazing about it all is that the story stayed consistent throughout all the "over the topness". The conveyance of Saints Row 3 is smooth and nice while all the shit goes down around you. There was plenty to do and plenty to see. And topping this title is going to be very difficult in the future.
One of the major problems I had with the game was that I wanted more. Much like in Crackdown, they automatically limit themselves with declaring factions. There's 3 factions and thus 3 bosses. Game, Set, Match. I really felt that there should have been a bit more in length. It really wouldn't have suffered story wise to have a few more mini-sub bosses and quests along the way. The side quests were nice, but more story would have been absolutely wonderful.
Something that I kind of would have liked to see, would be some sort of limitation on skills and abilities. By having it "open" it puts an artificial "end" to the game. What I mean by this is that the "end" of the game comes when the player has all skills. There's no real point in deciding which to get when or something. You get infinite ammo to all weapons, you can't be hurt by anything save for physics, all the gangs and cops love you. Game Over. Not literally but there's no expanding beyond that, it just "is" and you get kind of stuck with it. The character can't move forward as there's nothing to move too. There's a few options out there to alleviate this problem. One that is most commonly used is to introduce a skill tree. By selecting an option it blocks the selection of another. By adding a limit like this, it expands future playability. The player is able to replay the game over and over changing their options around to see how their character develops through specialization and such. Another option is to make the list incredibly expansive. There's a lot there, but a lot more extraneous things (like for instance a moon jump and many other aesthetic options as well). It's not a major issue, however.
Co-op was beautiful. To often is co-op handled poorly. Limiting players in game mechanics like camera or distance limitations from each other. This game, you join and do what ever you want. There were quite a few missions that were fun to be flying air support in a missile loaded helicopter while my buddy finishes objectives. That's pretty much it. This game is was just pretty amazing and fun to play.
Saints Row 3
Developer: Volition Inc.
Console: Xbox 360, Playstation 3, PC, F-Yeah!
Rating: 9 Bitches
At this point in time, developer Rock Star Games pretty much not only had the market cornered, but had a precedent on vehicular crime sandbox games. Back then, their game "Grand Theft Auto" was kind of the "end all' with outrageous. Run around, pay a hooker, then kill them for your money back while you make off in your stolen car. It Really wasn't till a splinter company named Volition showed us a few boundaries that not even GTA had crossed. However, because of the history of GTA (that is, it came first), you can only really compare the beginnings of the Saint's with it's rival for perspective.
Saints Row
It was brash, in your face, and I loved every moment of it. Where GTA was confined to making games a little more realistic, Saint's was a bit in the opposite. The quests, the people, the weapons, the story, all of it was over the top. There were many facets of hidden amusement, it's really hard to talk about with giving away major spoilers.
Like GTA the game had quite a few of the same notions. An in game cell phone was how you communicated with quests. Gang wars in the streets and you capture zones. Cheat codes could manipulate the environment in which the game operated. You join a gang, you go and do gang stuffs. And then there's zombies, military, crazy bosses, and all sorts of wackiness.
But Saint's Row really raised the bar on how much a video game could get away with (much to the same effect as Conker's Bad Fur Day for the N64). There was, however, the downfall of the ending. It was pretty awful. Now don't get me wrong, it wasn't Mass Effect 3 bad. It was expected, but fairly bad none the less. It also had issues with game mechanics as well. UI and character controls were clunky and some of the chase scenes were really difficult because of it.
Saints Row 2
To be honest, I couldn't make it all the way through Saints Row 2. It was a tough chew. The difference was that it took itself way, WAY, too seriously. It turned into a GTA clone more than anything else with nothing very surprising about it. Everything was droll and realistic and wasn't what I was expecting. It's only saving grace was that there were no limits on character creations. So having a girl with a giant Mohawk and a British rugby thug voice was pretty hilarious. Who ever did that particular voice was wonderful.
Saints Row 3
Developer: Volition Inc.
Console: Xbox 360, Playstation 3, PC, F-Yeah!
This. OMG this. Shake off the shackles of boring realistic gaming. This is just epicness. Saints Row 3 was just a sick secret pleasure to play. The shear numbers of customization with outfits (including the pretty funny fursuiting mascot options...still need tails but a minor want....) are awesome. Volition really didn't worry about keeping it too "real", which is exactly why this game is hot.
I like using "a different" melee weapon... |
The quests are crazy. There's so much insanity in this game it's hard to spoil any one thing. One point I love talking about is sky diving. There's this scene where you fall from an aircraft...and then you fall from a 2nd aircraft...and this time....in a tank. You skydive with a tank. A tank. With sky diving. A sky diving tank. There's throwbacks to pop culture like Tron. Weapons like the "Fart in a Jar". Hover bikes. Murder Bowl. So much stuff.
Typical firefight |
And something that is kind of amazing about it all is that the story stayed consistent throughout all the "over the topness". The conveyance of Saints Row 3 is smooth and nice while all the shit goes down around you. There was plenty to do and plenty to see. And topping this title is going to be very difficult in the future.
One of the major problems I had with the game was that I wanted more. Much like in Crackdown, they automatically limit themselves with declaring factions. There's 3 factions and thus 3 bosses. Game, Set, Match. I really felt that there should have been a bit more in length. It really wouldn't have suffered story wise to have a few more mini-sub bosses and quests along the way. The side quests were nice, but more story would have been absolutely wonderful.
Skydiving with class |
Something that I kind of would have liked to see, would be some sort of limitation on skills and abilities. By having it "open" it puts an artificial "end" to the game. What I mean by this is that the "end" of the game comes when the player has all skills. There's no real point in deciding which to get when or something. You get infinite ammo to all weapons, you can't be hurt by anything save for physics, all the gangs and cops love you. Game Over. Not literally but there's no expanding beyond that, it just "is" and you get kind of stuck with it. The character can't move forward as there's nothing to move too. There's a few options out there to alleviate this problem. One that is most commonly used is to introduce a skill tree. By selecting an option it blocks the selection of another. By adding a limit like this, it expands future playability. The player is able to replay the game over and over changing their options around to see how their character develops through specialization and such. Another option is to make the list incredibly expansive. There's a lot there, but a lot more extraneous things (like for instance a moon jump and many other aesthetic options as well). It's not a major issue, however.
Hey...hey...hey you!....Ba---BOOOM! |
Co-op was beautiful. To often is co-op handled poorly. Limiting players in game mechanics like camera or distance limitations from each other. This game, you join and do what ever you want. There were quite a few missions that were fun to be flying air support in a missile loaded helicopter while my buddy finishes objectives. That's pretty much it. This game is was just pretty amazing and fun to play.
Saints Row 3
Developer: Volition Inc.
Console: Xbox 360, Playstation 3, PC, F-Yeah!
Rating: 9 Bitches
F da po-lice with Kung fu. |
Tuesday, April 17, 2012
Just Wanted To Share...
Saturday, March 31, 2012
More to come
In the next few months, Diablo 3 will be dropping in a full out way. World of Warcraft Pandaria Beta will be accessed. And all sorts of goodness like that.
My next review is going to be on Saint's Row 3. It's quite a little crazy, as it should be. I had a lot of fun with it, but formulating my explosions of experiences here and there in a coherent fashion (as text doesn't allow for much mouth noises, such as "Ahhh! oooo! Gwarrgh!", with tonal context intact). In the end, purple thug life is hard for a Soviet Princess, such as Svetlana.
Also have been shimmying with Dance Central 2. It's been in my pile of games college hasn't let me have time for, along with Naughty Bear and Kung Fu Panda 2 the game. Yup, thar ye have it ya skallywags. That's all to come.
RRRRWAAAARRRRRRRRRGH!
-N00basaurus
My next review is going to be on Saint's Row 3. It's quite a little crazy, as it should be. I had a lot of fun with it, but formulating my explosions of experiences here and there in a coherent fashion (as text doesn't allow for much mouth noises, such as "Ahhh! oooo! Gwarrgh!", with tonal context intact). In the end, purple thug life is hard for a Soviet Princess, such as Svetlana.
Also have been shimmying with Dance Central 2. It's been in my pile of games college hasn't let me have time for, along with Naughty Bear and Kung Fu Panda 2 the game. Yup, thar ye have it ya skallywags. That's all to come.
RRRRWAAAARRRRRRRRRGH!
-N00basaurus
Friday, March 23, 2012
Space Clarification
So there's main stream media covering the angered players over the mass effect ending. But, like usual, the main stream media is missing the underlying point of "why" players are angry. It's not because the ending wasn't happy rainbows and bunnies (which in and of it self would make a better ending). It's because of a specific promise the game was sold on, that wasn't delivered.
SPOILERS
That promise is simple "Your choices matter". That is to say, you make decisions in the game, and that has rewards and consequences throughout the game, especially the ending. Well they forgot about that last part. For example, you fly around the galaxy recruiting this mass army, special units and squads, and tactics and space ships with guns. After the 2min cut scene of you and Joker, where Joker calls out about 1/3rd of your forces "reporting" the rest of the end battle and ending cut scenes have nothing to do with all your pain staking work of gathering everyone together.
That's the problem. Nothing you do matters. That's why everyone is so upset. And as I've had time to think, it was the very same problem that I had with their game RPG that came out last year "Dragon Age 2" the EXACT same problem. The only major difference is that where Dragon Age 2 semi-sorta arched in different areas and only specific things happened that you couldn't do anything about, Mass Effect 3 comes out, flips you the middle finger and slaps you in the face with it. The same people die, no matter what. Nothing you can do about it. In some cases you can make them die slightly differently by changing "who" shoots them, but they still get shot and die.
Players are angry because there needed to actually "be" multiple endings. What they call a "different ending" is a color of an explosion. Red, green, and blue some how translates as "completely different" endings, even though the cinemas all play out with the exact same scenes, and the exact same timings. What if your colorblind? Then there's only 1 ending, grey.
This video on Youtube, posted by Youtube user Crosscade illustrates exactly my point. Although it's not the full ending, it shows plenty enough of it to illustrate why players as a whole are a little pissed about it.
But yes, that's why players are upset. We were promised dynamic pathways forged by our characters, and then when it came to it, Bioware simply didn't deliver. It kind of feels that they "copped out" of doing what they promised the players and settled for "the easy way out". In other words, Troll Face.
Also, this comic sums it up pretty well, thank you www.vgcats.com
-N00basaurus
SPOILERS
That promise is simple "Your choices matter". That is to say, you make decisions in the game, and that has rewards and consequences throughout the game, especially the ending. Well they forgot about that last part. For example, you fly around the galaxy recruiting this mass army, special units and squads, and tactics and space ships with guns. After the 2min cut scene of you and Joker, where Joker calls out about 1/3rd of your forces "reporting" the rest of the end battle and ending cut scenes have nothing to do with all your pain staking work of gathering everyone together.
That's the problem. Nothing you do matters. That's why everyone is so upset. And as I've had time to think, it was the very same problem that I had with their game RPG that came out last year "Dragon Age 2" the EXACT same problem. The only major difference is that where Dragon Age 2 semi-sorta arched in different areas and only specific things happened that you couldn't do anything about, Mass Effect 3 comes out, flips you the middle finger and slaps you in the face with it. The same people die, no matter what. Nothing you can do about it. In some cases you can make them die slightly differently by changing "who" shoots them, but they still get shot and die.
Players are angry because there needed to actually "be" multiple endings. What they call a "different ending" is a color of an explosion. Red, green, and blue some how translates as "completely different" endings, even though the cinemas all play out with the exact same scenes, and the exact same timings. What if your colorblind? Then there's only 1 ending, grey.
This video on Youtube, posted by Youtube user Crosscade illustrates exactly my point. Although it's not the full ending, it shows plenty enough of it to illustrate why players as a whole are a little pissed about it.
But yes, that's why players are upset. We were promised dynamic pathways forged by our characters, and then when it came to it, Bioware simply didn't deliver. It kind of feels that they "copped out" of doing what they promised the players and settled for "the easy way out". In other words, Troll Face.
Also, this comic sums it up pretty well, thank you www.vgcats.com
-N00basaurus
Sunday, March 11, 2012
What the... I don't even...
Ok, yet another game I have to suspend review and critique upon comes to turn. But this time, it's... well... I have to cool down a while to really write with a level head. I do want to cover something here though:
Mass Effect 3, it's ending particularly, but throughout story. I'm spoiling a lot, I know, but it needs to be said. If you haven't played it through, stop here. You have been warned.
Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers!
Ok, just going to stab at the heart of it and say "What the cock was that crap?". I liked the game, the bulk of the story was good. That said, here's what I really had issues with:
1) The fact that such things happen to characters you know, what was the point of not just letting them all die in the second game? I mean really, if a good chunk of them do it by their own hands, wtf was I fighting so hard for?
2) The lack of the usual diversity in your party saddens me. Most of the characters are re-hashed from previous games... My main issue, where the hell is my dedicated krogan? I ended up with Garrus and Edi, which sadly was 90% lack of acceptable companions and 10% fuck yeah Garrus.
3) Continuity errors. In the beginning, people (specifically James) coming up to Shepard as if they have been life long buds. I wanted a renegade option to smack him in the face being all like "That's commander to you, bub!" There was very little of them in the middle. In the end there, wow, it was a fuck fest of errors. I'm only going to go off on one though. The Normandy. It breaks away from the armada to deposit you planet side. After that it goes back in formation to attack with the fleet. In the end, for some reason, it's jumping in a gate going god knows where and gets stranded on some random planet. Why wasn't it with the fleet?!? What happens to the armada that survived on earth? WHAT THE HELL IS GOING ON!
4) Synthesis. So everyone now has circuit boards cut into their skin and no one notices squat. What the fuck.
5) Illusive man. I haven't been able to find a way to crack his last speech option. Why give us that damn option if it's locked and we can't use it? BLARG!!! Frustration!
6) Choices. Not only does nothing you have done on any of the few games have any affect what so ever in the last mission (where it should matter a great deal) or the ending (where it should matter most), but the options for the ending, are all bad. It is nothing but troll face. Your options are: You kill yourself and the space gates, or You kill yourself and give everyone circuit board skin (which no one even notices) and kill the space gates, or you commit genocide and kill the space gates. That's it. I spent 5 min putting bullets into that damn option giver (Bruce Campbell gun was the only pleasing thing in the ending.)
7) Space Forces do pretty much nothing, really. Your doomed. That's it. Regardless of how much readiness you have, how much battle prep you have, you're doomed. It's a crap shoot from point one and nothing you do really affects it.
8) New peeps. There are a couple new peeps that pal around with you. But largely, no. Most of the game is you running around trying to have your old companions not die (they probably will though). And even worse, none join your party. It's sickening.
9)Where was my sex scene? There have been news report about "sex scene controversy" and not once did Shep get laid. I was very disappointed.
And 10) Overall I'd rate the game a solid 8. It's pretty damn good. The ending pretty much halves that score. A 4, almost my worst ever rating given so far, because really? What the cock was that crap?
Mass Effect 3, it's ending particularly, but throughout story. I'm spoiling a lot, I know, but it needs to be said. If you haven't played it through, stop here. You have been warned.
Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers! Spoilers!
Ok, just going to stab at the heart of it and say "What the cock was that crap?". I liked the game, the bulk of the story was good. That said, here's what I really had issues with:
1) The fact that such things happen to characters you know, what was the point of not just letting them all die in the second game? I mean really, if a good chunk of them do it by their own hands, wtf was I fighting so hard for?
2) The lack of the usual diversity in your party saddens me. Most of the characters are re-hashed from previous games... My main issue, where the hell is my dedicated krogan? I ended up with Garrus and Edi, which sadly was 90% lack of acceptable companions and 10% fuck yeah Garrus.
3) Continuity errors. In the beginning, people (specifically James) coming up to Shepard as if they have been life long buds. I wanted a renegade option to smack him in the face being all like "That's commander to you, bub!" There was very little of them in the middle. In the end there, wow, it was a fuck fest of errors. I'm only going to go off on one though. The Normandy. It breaks away from the armada to deposit you planet side. After that it goes back in formation to attack with the fleet. In the end, for some reason, it's jumping in a gate going god knows where and gets stranded on some random planet. Why wasn't it with the fleet?!? What happens to the armada that survived on earth? WHAT THE HELL IS GOING ON!
4) Synthesis. So everyone now has circuit boards cut into their skin and no one notices squat. What the fuck.
5) Illusive man. I haven't been able to find a way to crack his last speech option. Why give us that damn option if it's locked and we can't use it? BLARG!!! Frustration!
6) Choices. Not only does nothing you have done on any of the few games have any affect what so ever in the last mission (where it should matter a great deal) or the ending (where it should matter most), but the options for the ending, are all bad. It is nothing but troll face. Your options are: You kill yourself and the space gates, or You kill yourself and give everyone circuit board skin (which no one even notices) and kill the space gates, or you commit genocide and kill the space gates. That's it. I spent 5 min putting bullets into that damn option giver (Bruce Campbell gun was the only pleasing thing in the ending.)
7) Space Forces do pretty much nothing, really. Your doomed. That's it. Regardless of how much readiness you have, how much battle prep you have, you're doomed. It's a crap shoot from point one and nothing you do really affects it.
8) New peeps. There are a couple new peeps that pal around with you. But largely, no. Most of the game is you running around trying to have your old companions not die (they probably will though). And even worse, none join your party. It's sickening.
9)Where was my sex scene? There have been news report about "sex scene controversy" and not once did Shep get laid. I was very disappointed.
And 10) Overall I'd rate the game a solid 8. It's pretty damn good. The ending pretty much halves that score. A 4, almost my worst ever rating given so far, because really? What the cock was that crap?
Saturday, March 10, 2012
I was going to write a Skyrim review, but then I took an arrow to the knee.
So here's the skinny. Skyrim was fun, it was great, I'm taking a break from it for a while, but I'll be back to it sooner than later. The problem is, I can't really give it a proper review. From all my experiences with the game, they have been good. However, every so often I get a major game breaking glitch which makes me have to reset to a previous save, turn my xbox on and off until it goes a way. I'm afraid to play it cause my character is right where I want it. A few of these glitches, if I were to review the game now, would affect my opinion and review of it. So I'm going to wait, and see if they release a patch that addresses most of the issues before I review it.
I WOULD say, however, it is worth the buy. If you can get it cheap, get the PC version for mods if your into mods. I chose xbox since oblivion originally came out on xbox, and I'm kind of a purist like that, I guess. But yeah. Well worth the play, if you can get past the bugs.
I WOULD say, however, it is worth the buy. If you can get it cheap, get the PC version for mods if your into mods. I chose xbox since oblivion originally came out on xbox, and I'm kind of a purist like that, I guess. But yeah. Well worth the play, if you can get past the bugs.
Sunday, March 4, 2012
Mass Effect 3 Multiplayer: Krogan
Tuesday, February 14, 2012
Diablo 3 Beta Screen shots: Monk
Probably my favorite class. Her name is Pugilist...couldn't help myself. If anything, this makes me very excited for the next wow expansion. (Click Images for larger Images... I gave that bitch a .jpeg. Bitches love .jpegs.)
Blood explosion fist strike charge |
Blood explosion fist STRIKE! BOOOOOOM! |
The particles fly everywhere. |
Whirlwind strike is interesting, pull 'em in, blow 'em up. |
Obligatory flying leap kick |
Blinding Flash |
I don't hit you. I hit the air, and in turn, the air kicks your ass. |
Spirit dash to victory! |
Diablo 3 Beta Screen shots: Witch Doctor
Diablo 3 Beta Screen shots: Wizard
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