Game: Kung-fu Panda 2
Dev: Griptonite Games
Platform: PS3, Wii, DS, Xbox 360
Rating: 5 Too much sticky rice.
I get by with a little help from my friends |
To be honest, I haven't gotten through it entirely. Story wise, what I have seen I have rather enjoyed. The mini games are interesting and entertaining with the kinect (depending on how finicky my sensor is being). And the transition of game play from one scene to another is rather smooth. But the biggest folly of this title is the game mechanics themselves. Which is a shame, really.
Combat. With Kung fu, there's fighting (as the well known disco song suggests). And this... well... you can clearly see what they were aiming for, but they really missed their mark. Combat is split into 2 trees (that take turns in alternating phases). An attack tree and a defense tree. Attack tree you have various "moves" single punches, single kicks, jump, and double fist and from there they fit and interact with various situations (like an opponent dodges, you flail about in that direction and activate a jump move). Kinect has difficulty reading double punches since your fists push in the same line as your torso so your hands become invisible to the sensor some times.
Rickshaw... |
Here's the idea: An enemy glows when they are doing an "unblockable attack". They "charge" up in a slow motion movement and the player dodges in the correct direction of their movement. Novel right? Sounds great. They even had the enemies glow different colors depending on which way your supposed to dodge. Sadly, they didn't tell the game they did that. So enemies glow randomly between the two colors (red and red-orange, which is GREAT for the color blind) and your supposed to "guess" which way they are attacking. Even worse, most enemies carry huge round shields which block a good 70% of your line of sight so you can't tell "how" they are "charging" their attack or which way they are going to move. Even worse, they all lean to the right, so instinct says "dodge left". You're always in the line of fire.
The models flow like in the film |
I really want a cheat code that just lets me watch the cinema scenes instead of try to chew through the bad mechanics.
No Kung fu is complete without a pagoda |
There's a very easy, easy, easy fix that I'm sure they could probably patch it in through PSN, what ever the wii has, or Xbox Live. Simply add an arrow to the GUI. Dodge in the direction of the arrow. Easy peasy. This isn't an argument of difficulty or skill as some of you might argue. Think of it more like playing Tosh.0's Rock, Paper, Balls. There is no winner, only pain.
A quick note: I do like their modeling, and the visuals are pretty great. It really catches the feel of the movies...just wish I could see everything in the game...
Game: Kung-fu Panda 2
Dev: Griptonite Games
Platform: PS3, Wii, DS, Xbox 360
Rating: 5 Too much sticky rice.
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