Sunday, September 26, 2010

League of Legends



It is pretty rare that a pc game hits the free to play market, from the start of it's creation, and becomes a full fledged playable game full of substance and deliciousness.  Usually, a game has to start as a pay to play service, then, through lack of players, marketing makes the move from pay per month, to pay per content.  Sometimes, I'm ok with pay per content.  Games like Dungeons and Dragons online, was a little overboard with pay per content, but overall, it was still a great free to play game.  (I LOVE the idea of an MMO dungeon master, talking to you, describing the events and rooms, and people, and monsters and end bosses out verbally.


But, back to the point.  League of Legends.  This Free to play is all free to play.  everything in the game can be "unlocked" by playing the game.  The only things to buy with real life cash are little extra bits.  Things that don't really change the game, but make it more entertaining than it already is.  The game is a hero fight system.  A sort of action strategy team based war game.  You command a hero, and go lay waste to your enemies.  You parade from one end of the map, to the other end of the map.  You destroy buildings, such as turrets and crystals, and at the end of the day, your kill count doesn't matter.  It's all about grabbing land, killing turrets, and stabbing your sword, axe, tentacles, airplane, wrench, spear, boots, whiskey cask, bullets, cannon balls, or music notes, into the enemy team's big crystal.  You unlock heros with points you get per playing matches.  And this point brings me to what you pay cold hard monies for.


There's really two categories you pay to play.  You can spend money to buy points (like all systems right now, microsoft xbox live, Dungeons and Dragons online, for example), and then spend those points to either do things faster in the game.  Such things are like unlocking heros early, gain more in game points faster, gain more in game experience faster (experience gives you a level system so people can be organized in matches to a particular skill set and knowledge base).  The other system is skins.  It's all about skins.  Every hero has one free skin, and from 2 to 6 other ways the hero can look, even act, and the most expensive ones, feel.  usually the abilities are not changed, but the way the hero's do things is.  (for example there's an alien monster demon that gains a top hat and a monocle, and usually he rawrs and makes monster noises, and with this skin, he makes gentlemen 1920's expressions and quips.).  There are a surprising number of hero's, up to 60 now, and they come out with new ones every once in a while.


As a pay per content game, they are lacking abit of content (but then again, the game has been out for less than a month I hear).  For instance they only have two maps.  There's a 3v3 map, and a 5v5 map.  They are in the middle of designing a new map(s) and no one knows when that is coming out, or how it's going to be made available, (I'm hoping for a free to play patch)

So all in all, this game, League of Legends, is really solid.  come check it out!
You can download it here using my referral link :P